Pipeline Technical Artist

Pipeline Technical Artist

Job Description

  • Bring your expertise to future plans with the project’s art teams aiming for best practices and optimal workflows
  • Create automation tools/utility/processing scripts to smoothen out the in/out flow between DCCs and Unity Engine
  • Streamline workflows by proactively finding solutions and by working closely with the production teams
  • Work together with the Technical Art team as a problem-solving unit of the company
  • Research and develop prototypes for art pipelines and help bring your co-workers’ ideas to life

📌 Your Skills and Experience

  • Working knowledge of Python, C#, MEL, … and ability to quickly learn relevant scripting languages
  • Provide clear solutions
  • Ability to self-direct, and be autonomous in making decisions to overcome technical challenges
  • Good communication skills - English proficiency needed
  • Have shipped at least two games


  • Knowledge of standard 3D workflows: Maya, 3dsMax, Blender, Substance…
  • Experience with Motion Capture processes and pipelines

Working hours & Benefits 💟

  • Follow VN working hours and VN Holidays if you’re in Vietnam. Flexible if you’re remote.
  • Competitive salary, 13th-month salary + Bonus yearly depending on company performance.
  • Unique Growth & Performance evaluation every 6 months.
  • Full benefits and salary during probation.
  • Meal and parking allowance are covered by the company.
  • PVI Premium health care & accident insurance; gifts and allowances for Weddings, having babies, Women’s day, and Children's day.
  • A fun & dynamic environment and freedom to be creative.
  • Daily & Weekly all-hands meeting with Team via Google Meet (until Covid situation changes).
  • Modern & fun office in 📍 Miss Aodai Building, District 1, Ho Chi Minh.

We want to get to know you and would love for you to consider joining us. Please reach out to us at [email protected] or our telegram with your CVs!